You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
Someone stabs you in the back.
[[Death->South]]
<<set $death_count to 0>>
<<set $hint1 to 0>>
<<set $hint2 to 0>>
<<set $hint3 to 0>>
<<set $hints_used to 0>>You died.
[[Underworld ->West]] It's very hot here. How many sins did you comit?
[[Many->Hell]]
[[Few->Purgatory]]You're in hell.
END
[[Stats]]
<<set $death_count to $death_count + 1 >>You're at the Purgatory.
[[Plead ->Nonsense]]
[[Give up ->Fail]]You died <<print $death_count>> times
[[Start Over ->West of House Again]]
<<if $hint1==0 and $death_count>=1>>[[Hint 1]]<</if>> <<if $hint2==0 and $death_count>=3>>[[Hint 2]]<</if>> <<if $hint3==0 and $death_count>=4>>[[Hint 3]]<</if>>You begged to be abstained. It didn't work.
END
[[Stats]]
<<set $death_count to $death_count + 1 >>This is better than your place when you were alive, so you endure it.
END
[[Stats]]
<<set $death_count to $death_count + 1 >>This very short interactive experience was written by Carmela Pedicini, aka "Coraline". Unfortunately she died in a car crash, way too soon. The code was written by Trevor Mellon, aka Codified, using twine, to celebrate Carmela's life.
If you were a friend of Carmela, you may find this tale a little harsh and a little prophetic but you should recognise her dark humour.
Note: There is is a way to get to "Heaven" but you have to be very observant.
[[Begin ->West of House]]You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
Someone stabs you in the back[[.->Heaven]]
[[Death->South]]
<<if $hint3==0>>Your eyesight is very keen, eye of needle and all that.<</if>>
<<if $hints_used==0>>Wow you didn't need any hints!!<</if>><<if $hints_used >0 >>Used <<print $hints_used>>/3 Hints<</if>>
You died <<print $death_count>> times but you have now found heaven.
Even if you weren't a friend of Carmela, she is still probably looking down at you and chuckling.
<img src="carmela.jpg">
RIP my wonderful friend.
THE ENDHint 2/3
Pay very close attention to the fullstops "."
[[Start Over ->West of House Again]]
<<set $hint2 to 1 >>
<<set $hints_used to $hints_used + 1>>Hint 1/3
Things are slightly different the first time you die.
[[Start Over ->West of House Again]]
<<set $hint1 to 1>>
<<set $hints_used to $hints_used + 1>>Hint 3/3
<img src="fullstop.jpg" >
[[Start Over ->West of House Again]]
<<set $hint3 to 1 >>
<<set $hints_used to $hints_used + 1>>